How many bloody blades?
Genius, dashing, and occasionally rather impractical Genasi warlord.
====== Created Using Wizards of the Coast D&DI Character Builder ====== Achmed-sol, level 9 Genasi, Warlord Commanding Presence: Resourceful Presence
FINAL ABILITY SCORES Str 18, Con 11, Dex 8, Int 18, Wis 12, Cha 16.
STARTING ABILITY SCORES Str 14, Con 11, Dex 8, Int 14, Wis 12, Cha 16.
AC: 18 Fort: 19 Reflex: 18 Will: 18 HP: 63 Surges: 7 Surge Value: 15
TRAINED SKILLS Diplomacy +12, History +13, Athletics +13, Endurance +11, Dungeoneering +10
UNTRAINED SKILLS Acrobatics +3, Arcana +8, Bluff +7, Heal +5, Insight +5, Intimidate +7, Nature +7, Perception +5, Religion +8, Stealth +3, Streetwise +7, Thievery +3
FEATS Level 1: Lend Might Level 2: Weapon Proficiency (Greatspear) Level 4: Bardic Dilettante Level 6: Improved Resources Level 8: Genasi Frost Affinity
POWERS Warlord at-will 1: Opening Shove Warlord at-will 1: Commander’s Strike Warlord daily 1: Bastion of Defense Warlord daily 5: Stand the Fallen Warlord daily 9: Warlord’s Recovery Warlord encounter 1: Hammer and Anvil Warlord encounter 3: Bloody Ending Warlord encounter 7: Lion’s Roar Warlord utility 2: Adaptive Stratagem Warlord utility 6: Inspiring Reaction
====== Created Using Wizards of the Coast D&DI Character Builder ======
Achmed –sol was the only child of a pair of Calimshanian refugees, a human guerilla warrior named Abdul-sol and an outcaste genasi named Miria. Though intimate, it is not clear whether Achmed was the result of their union, the offspring of one of Miria’s previous paramours, or the result of something stranger from the elementally torn land. Though his appearance made the matter less rather than more clear upon his birth, Abdul swore to stand by his new wife and child regardless of the tiny blue baby’s origin. Fleeing the increasingly hostile and elementally torn region, the guerilla warrior and his wife raised the strange child on the road, dodging the various dangerous which plague Faerunean travelers as they tried to contend with a toddler who could fly into low hanging branches when the desire took him. Despite the constant movement, common hardship, and abiding danger, however, Achmed quickly grew into a quick witted, cheerful young boy, proving the delight of his family and their occasional traveling companions during times that his ebullient curiosity wasn’t directed towards, say, ogre raiders passing by. Eventually, Abdul and Miria made their way to Chessenta. Though not a peaceful place, per say, Abdul’s skills and martial disposition quickly obtained him gainful employment there. Lacking the local bias against magic-users, he and Miria quickly became comfortably wealthy through the admittedly risky practice of hiring themselves out as bodyguards for spellcasters trying to make their way safely to the city of Mordulkin. By the time Achmed was fifteen, there was ample money to purchase him an excellent education at one of Chessenta’s martial academies. Though his strange nature made for leery teachers, his natural skill at strategy, tactics, and leadership quickly made him a beloved pupil (at least when he wasn’t being a know it all.) Since then, Achmed has traveled in search of both his origins, and a fortune to support his parents with. Though well off, the often turbulent politics of the Chessentan region have left the warrior increasingly worried with his parent’s advancing age, and their assumedly shrinking nest egg.